Reducing HP isn't easy to do since its hard-coded into the client... however the other ones are easily changed.Dain wrote:Weaken clerics:
Reduce overall HP by 10%
Reduce self heals by 10%
Reduce Prayer effectiveness by 10%
Reduce wounding damage by 10%
I don't think self heals are the issue. Prayer and Wounding damage may be all that's needed.
If you guys agree, we can make the following changes:
Prayer I unchanged at 10%.
Prayer II damage reduction changed from 17% to 15%.
Prayer III damage reduction changed from 25% to 22%.
Prayer IV damage reduction changed from 32% to 28%.
Prayer IV damage reduction changed from 40% to 35%.
Wounding I changed from 2d4+0 x1 (2-8 x1) to 1d5+1 x1 (2-6 x1).
Wounding II changed from 2d4+0 x2 (2-8 x2, 4-16 Total) to 1d5+1 x2 (2-6 x2, 4-12 Total).
Wounding III changed from 3d7+3 x1 (6-24 x1) to 3d6+2 x1 (5-20 x1).
Wounding IV changed from 2d6+7 x2 (9-19 x2, 18-38 Total) to 6d3+2 x2 (8-20 x2, 16-40 Total).
Wounding Triad changed from 3d6+7 x3 (10-25 x3, 30-75 Total) to 7d3+2 x3 (9-23 x3, 27-69 Total).
Death Knell changed from 4d14+20 x1 (24-76 x1) to 6d8+20 x1 (26-68 x1).
Death Knell effect will reduce healing taken by 20%. (Optional)