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guess its a lose/lose scenario. better to have the option than not...Sorien wrote:I would rather be able to play and get killed than not play at all.
Problem is that most people don't read/are lazy, so they didn't know about the command and didn't even ask/talk to anyone.Slick wrote:guess its a lose/lose scenario. better to have the option than not...Sorien wrote:I would rather be able to play and get killed than not play at all.
ps old server had !levelup for the "low levels never getting to play and quitting because of it".
Originally in the designs, but forces the server into beta test mode. There's only the four classes possible from the start, to use as character creation and let mechanics, but a list of commands to swap available spell lists that only works at 0 total exp would be one possible solution. E.g., roll level a cleric, use $class cleric for traditional infrequent and strong casting of historic spells/builds, and $class healer (or druid or whatever) for Kura clerics with the weaker more frequent casts and buffs. You'd need alternate versions of spells for such, and you'd end up fractionating community based upon classic classes rules and all classes rules, though. In the existing previous spell files, there's spells for capabilities for clerics, healers, druids potentially pretty easy, mentalists, psionists, and then the Rain Laws and the other ones I made for Ops custom Laws could be salvaged. Overall, I'd recommend that if people got to jacking around with the classes and whatnot, that it be done on a separate server that stays up for people to play around on whenever. Better to keep Beta Tests on Beta Servers, imo.Ayo wrote:Magestorm has always been about the community and this version is a far cry from the game that brought players together in the first place.
Your best bet to bring people back requires a drastic change in course. I understand the reset, but it didn't work. While people are somewhat interested, it makes sense to try a different approach.
Roll out alternative versions of each class for a total of 8 possibilities, so players have classic and new school to choose from, and combine the old character database with this one. Sprinkle in new maps for good measure and poof, unicorns!
Could just change the HP curve on classes and levels. Lower levels wouldn't be wrecking, but they'd survive long enough to at least get some shots out.Sorien wrote:Problem is that most people don't read/are lazy, so they didn't know about the command and didn't even ask/talk to anyone.Slick wrote:guess its a lose/lose scenario. better to have the option than not...Sorien wrote:I would rather be able to play and get killed than not play at all.
ps old server had !levelup for the "low levels never getting to play and quitting because of it".
I think instead of !levelup we just need to make low levels in a 1-30 viable as at least team support. The exp bonuses and damage taken reduction are good starts, but I think a little more is needed.
No, they could, in the manner I previously stated (the spells and spell lines were different for heals and other stuff), but then you just flip the coin on the interests. Some people want just the original, some want new stuff. Please some, piss off the others. The Beta server suggestion wouldn't be the play server, but rather something you'd have to find someone to go on with you when you want to play, so it wouldn't fractionate the playerbase. With current direction, you'd need to get Picnics to start a base poll for a simple "new content or no new content."Ayo wrote:Is there a technical reason a classic cleric build and kura build couldn't play at the same time?
Beta server? Really? I would argue this game never left the beta stage.
Get changes in the hands of as many people as possible and see what happens.
Really, most things can be solved by taking an objective look at them. Too many FFA matches for what is being wanted? Nerf it a bit. Still too many? Nerf a bit more. Eventually, you get the right amount. Same with spells. Too much of this spell? Same thing lol.Law wrote:I don't think FFA should be removed, but it shouldn't be the superior choice. I think 1 - 30 is fine, just not in FFA.
In a team match, a level 5 can hang tight with their team and score some hits on a 30, even snag a kill. In an FFA, a level 5 can enjoy walking in Valhalla. FFA is essentially a feeding frenzy for the most kill-capable individual in the match and kind of shitty for the rest. It's a game mode where backstabbing, kill stealing, and opportunistic, selfish gameplay is rewarded.
Is it a bad game mode? No. But it IS bad that it is the dominant game mode being played 90% of the time. I don't think it should be removed, but it shouldn't be the better option for exp. I think exp bonuses should only be granted for winning something, not for just staying in the game until the end.
I want to play my Cleric, but every time I log in it's an FFA. I don't want to fight people I want to heal.
On the other side of the coin: team matches suck shit as well. This is because Clerics can't be killed and Sorien buffed Heal Other to over double their MSM values, resulting in static gameplay where nobody dies and it feels like a pump fest. Buuuut hey, in 5 years when it finally dawns on you dipshits that Clerics are the problem this game won't be around for you to apologize to me.
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