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Don't Know if it was discussed before...

Posted: 9:15 pm, Mon Aug 22, 2016
by Leffs
... But the symbol "{ }" cannot be typed in ToS because it works like full delete. When i try to type it the line is completely erased. Is there a workaround for it?

Thanks.

Re: Don't Know if it was discussed before...

Posted: 9:30 pm, Mon Aug 22, 2016
by Sorien
I can make it so you can use it in a future version, if you want.

Re: Don't Know if it was discussed before...

Posted: 11:23 pm, Mon Aug 22, 2016
by Leffs
Thanks Sorien. I don't know if it is something really useful. Following the usage instructions told that some commands requires the "{ }" eg:
If a command argument is surrounded by '{}' then it's required.
I believe this is the reason why the /shop command cannot work here. If i'm mistaken please dont bother. :)

Re: Don't Know if it was discussed before...

Posted: 11:27 pm, Mon Aug 22, 2016
by Sorien
leffs wrote:Thanks Sorien. I don't know if it is something really useful. Following the usage instructions told that some commands requires the "{ }" eg:
If a command argument is surrounded by '{}' then it's required.
I believe this is the reason why the /shop command cannot work here. If i'm mistaken please dont bother. :)
Oh no no, when I say it's required... I mean the argument is required not the {}'s.

Example /run {scriptString} ...

That means /run by itself won't work, you have to have a script string like /run session.ui.GetChatMsg():AddSystemMsg("message", true)

Re: Don't Know if it was discussed before...

Posted: 11:30 pm, Mon Aug 22, 2016
by Leffs
Ohh!!! AHAH! I got it Sorien! Sorry for taking your time. I'm new in this. I don't know anything.

Re: Don't Know if it was discussed before...

Posted: 11:32 pm, Mon Aug 22, 2016
by Sorien
leffs wrote:Ohh!!! AHAH! I got it Sorien! Sorry for taking your time. I'm new in this. I don't know anything.
It's fine. :)

Re: Don't Know if it was discussed before...

Posted: 12:17 pm, Tue Aug 23, 2016
by Leffs
Hey Sorien. I found another possible problem. When i use the hidden equip function i lost all the benefits when i change maps then i have to redo everthing; input commands to reopen slots and reequip. This very troublesome when you need to come and go in certain quests or if you want to do dungeons or anything that needs reload maps.

Re: Don't Know if it was discussed before...

Posted: 12:44 pm, Tue Aug 23, 2016
by Sorien
leffs wrote:Hey Sorien. I found another possible problem. When i use the hidden equip function i lost all the benefits when i change maps then i have to redo everthing; input commands to reopen slots and reequip. This very troublesome when you need to come and go in certain quests or if you want to do dungeons or anything that needs reload maps.
Unfortunately that's simply a drawback of the exploit. Not all exploits are perfect. :p

Re: Don't Know if it was discussed before...

Posted: 12:59 pm, Tue Aug 23, 2016
by Leffs
I understand. Do you plan to fix this or is it impossible?

Re: Don't Know if it was discussed before...

Posted: 1:18 pm, Tue Aug 23, 2016
by Sorien
leffs wrote:I understand. Do you plan to fix this or is it impossible?
Not possible to fix, you could make a workaround by writing a script to automatically unequip and re-equip everything... but not a fix.

Re: Don't Know if it was discussed before...

Posted: 2:44 pm, Tue Aug 23, 2016
by Leffs
Thanks for explaining Sorien. I'm not familiar with scripting i'll have to do it manually.

Re: Don't Know if it was discussed before...

Posted: 10:56 am, Thu Aug 25, 2016
by Seravh
Hi Sorien,

is there a way to pull this command? i managed to get a blank box out with the run command. But is it possible that we can bypass it to run a specific cheat command?

function UI_CHEAT(frame, control, arg1, arg2)

local uiframe = Getframe(frame);
local cheatIndex = GetNumber(uiframe, "select cheat");
Cheat(cheatIndex);
end

Re: Don't Know if it was discussed before...

Posted: 12:15 pm, Thu Aug 25, 2016
by Sorien
seravh wrote:Hi Sorien,

is there a way to pull this command? i managed to get a blank box out with the run command. But is it possible that we can bypass it to run a specific cheat command?

function UI_CHEAT(frame, control, arg1, arg2)

local uiframe = Getframe(frame);
local cheatIndex = GetNumber(uiframe, "select cheat");
Cheat(cheatIndex);
end
Those cheats are just text commands sent to the server, nothing to abuse. =/

Re: Don't Know if it was discussed before...

Posted: 7:40 pm, Thu Aug 25, 2016
by Seravh
ah no wonder it only opens up a blank window. =/