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vorpX and Hook64 on ESO for Oculus Rift

Posted: 6:21 am, Sun Jun 25, 2017
by Okstar
I tried with Cheat Engine, but can't catch the FOV in a consistent way. I searched around and can't find anything that still work up to today version of ESO, except your Hook64, now vorpX doesn't want to hook ESO.exe(even if I excluded your program from the hook, inside vorpX). So I was wondering if: there's a way around to achieve your FOV feature without having to run Launcher64.exe? I want so bad to play ESO on Oculus Rift.

Re: vorpX and Hook64 on ESO for Oculus Rift

Posted: 8:26 am, Sun Jun 25, 2017
by Sorien
You can try searching for the float value 0.8726646304 with Cheat Engine.

Re: vorpX and Hook64 on ESO for Oculus Rift

Posted: 1:53 pm, Sun Jun 25, 2017
by Okstar
I've found the variable, but seems that it doesn't change anything if I change it. It only resets to that initial value between login and logout, nothing else. Any other hint?

Re: vorpX and Hook64 on ESO for Oculus Rift

Posted: 4:47 pm, Sun Jun 25, 2017
by Sorien
Nah that's it. =/ I find the camera class address through hooking/patterns, then use pointers to find the FOV addresses.