Here is a quick run down of the map. It is based on Keep, Catacombs, and Cathedral. This map is medium to large and spawn points are adjusted to fit the needs of a fast paced game. Tiles in valhalla are based on barracks with 18 tiles on both ffa and team based and the val pool has a slight penalty arcs will see it. Pools are not adjusted to balance each team, so a mock of pool powers were created. Balance is singled out to the north while chaos and order are identical to one another. Mentalist get to use the power of flight and Arcanist can utilize an escape route to recharge. There are no elevators in the main hall so Mages have to use their wits and depend on their parkour skills. Clerics can utilize the mini map by the circles indicating their boundaries of depletion ley.
Initially this map was going to be done with minimal effort, but alas I saw soo much potential that I needed to put my time into it. I really hope you guys enjoy this map.