Map Editor

This forum is for anything tool/developmental related to Magestorm.

Moderators: Developers, Moderators

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Map Editor

Postby Slick » 2:12 am, Fri Mar 24, 2017

Map Editor conversion to Unity is complete. You can import the Unity package into any Unity project and use the "Magestorm" menu as shown in the screenshot.

Note: this is a raw data editor, not a visual editor.

Warning: backup your map files often. I would recommend a backup after each major change to a map.

If you find a bug or would like to request an enhancement, post it to this thread. If you figure out one of the "unknown" variables, please post your findings in detail.

map_editor.png
Magestorm_Map_Rev1.zip
(16.08 KiB) Downloaded 287 times

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Map Editor

Postby Slick » 2:13 am, Fri Mar 24, 2017

Reserved for the old Windows Forms map editor. I'll post ASAP.

Slamkino
Newbie
Posts: 1
Joined: 4:14 pm, Sat Jan 21, 2017

Re: Map Editor

Postby Slamkino » 2:53 am, Fri Mar 24, 2017

Splatterball Files

Reg SB

https://www.dropbox.com/s/wkk94zw2i4f7s ... r.zip?dl=0

Splat Beta

https://www.dropbox.com/s/tv4m8d2inehgg ... a.zip?dl=0

Splatterball Plus

https://www.dropbox.com/s/2zbdgvge5bt2z ... l.zip?dl=0

Screenshot of Reg SB
splatterball.png
splatterball.png (117.32 KiB) Viewed 10963 times

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Map Editor

Postby Slick » 3:48 am, Fri Mar 24, 2017

Here is the oldest version of splat I could find. It's old! Not sure where I obtained it from...

Notice the README.txt file:

Developed By Interesting Systems, Inc and AUSI Corp.

If you have a copy of Aliens Online, Splatterball, Splatterball Plus or Spellbinder ---- that has a working offline mode (in win10). Please post!

To test a Mythic game in offline mode:

Code: Select all

MAIN.DAT
-------------------------
(at the bottom of the file)

[socket]
protocol=stream                     <-----------  change "stream" to "single"
address=192.168.2.100
address2=192.168.2.100
stream_port=10622
port=10600

WINSPLAT.zip
(2.69 MiB) Downloaded 226 times

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Map Editor

Postby Slick » 6:21 am, Fri Mar 24, 2017

This copy of Spellbinder is working with Windows 10.

Game
Spellbinder.zip
(13.88 MiB) Downloaded 224 times
Level 25 Magician, Rune Mage and Mystic (included in Spellbinder.zip)
others.zip
(311 Bytes) Downloaded 220 times
Level 25 Healer
healer.zip
(234 Bytes) Downloaded 239 times
Warning: make sure to backup the char.bin files

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Map Editor

Postby Slick » 4:44 pm, Fri Mar 24, 2017

Here is a medium sized original map that I was working on a couple years ago... needs some polish but is beyond a good start.
triad.png
triad.png (209.28 KiB) Viewed 10945 times
Triad.zip
(1 MiB) Downloaded 227 times

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Map Editor

Postby Kuraokami » 5:08 pm, Fri Mar 24, 2017

Looking slick, Slick.

Kross
Moderator
Posts: 31
Joined: 12:42 am, Fri Feb 10, 2017

Re: Map Editor

Postby Kross » 8:24 pm, Fri Mar 24, 2017

Turning on my computer for like the first time in forever and I downloaded magestorm. Ugh now I gotta download Unity as well!?!? actually i'm pretty excited!

Kross
Moderator
Posts: 31
Joined: 12:42 am, Fri Feb 10, 2017

Re: Map Editor

Postby Kross » 6:41 pm, Wed Apr 12, 2017

Hey Slick by any chance do you have pcx editor by fork? I seemed to have lost it!

Barren
Newbie
Posts: 25
Joined: 8:24 pm, Mon Jan 23, 2017

Re: Map Editor

Postby Barren » 8:09 pm, Wed Apr 12, 2017

Kross, you can use GIMP (open source freeware) to edit .pcx files. I've been using it to do some of the textures on my magestorm clone project

Kross
Moderator
Posts: 31
Joined: 12:42 am, Fri Feb 10, 2017

Re: Map Editor

Postby Kross » 8:40 pm, Wed Apr 12, 2017

can't figure out why I needed forks pcx editor. I have gimp, but I think It handles the palettes better.

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Map Editor

Postby Kuraokami » 8:42 pm, Wed Apr 12, 2017

I used photoshop, but don't remember what I clicked for the correct palettes.

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

CIM Converter (from Fork) **slightly modified**

Postby Slick » 9:22 pm, Wed Apr 12, 2017

I just now tested this to ensure it's working... works fine under Windows 10 64bit with Visual Studio 15.1 (26403.3)

This is the original VB source from Fork with the addition of the "Batch" button that I added.

Be sure to populate all three file paths before doing anything or an error will likely occur.

--- CIM file: folder with .pcx or .cim files
--- Col file: folder with .col files (usually a 'Light' folder)
--- Output File Location: path where new files are created
CIM Converter.zip
(190.48 KiB) Downloaded 227 times

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Map Editor

Postby Kuraokami » 4:27 pm, Thu Apr 13, 2017

Does it let you edit col files? I always wanted to make more transparencies.

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Map Editor

Postby Slick » 5:44 pm, Thu Apr 13, 2017

If Fork ever appears again, that would be a great question for him. It currently does not edit col files... that would be a great addition if someone has interest in tackling such a project.


Return to “Development / Tools”

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB® Forum Software © phpBB Limited
EULA & Privacy Policy
 

 

cron