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I fixed it, you should be able to make polls now.Apoc1313 wrote:It says I don't have permission to make a poll, - Sorien could ya do that for me please?
Will never happen. I would be up for a slight reduction in wall count but 1 wall is just ridiculous.Law wrote: - max wall count: 1 (global)
Cramp, Fracture, and Para have already been nerfed quite a bit both in duration and strength. 3s duration wouldn't be worth the mana and the spells would become useless.Law wrote: - redo para 1, 2 and 3 (20/30/40), reduce duration to 3 seconds.
I'm up for all of those... up to everyone else if they would be put in.Law wrote: - add to lifegiving line and rename: "Altruism"
Bless: 1 - 3 (5/10/15)
symbol of healing: 1 - 2, reduce duration to 15 seconds.
remedy other: 1
Agreed... W1 and W2 need a bit of a nerf... WT has already been buffed.Law wrote: - wounding line:
early game wounding made weaker than other spells.
streamline damage so wounding triad isn't garbage.
cramp to 4, fracture to 11, para to 18
All heals have already been reduced, and I don't think self heals are the problem.Law wrote: - healing line:
early game self heal reduced slightly
return aoe heal: 1 - 2
Prayer has already been nerfed, and the values you propose are almost the same as it is currently except for P4 and P5.Law wrote: - prayer adjusted:
Prayer 1 - 5: 10/15/20/25/33
Duration reduced to 15 seconds
Prayer needs a big nerf. It is the reason Clerics are OP. I realize they don't have the mana to armor twist, because their ley is usually at 45%, so both reducing the damage reduction and duration means they have to spend a lot of their mana retaining their tanky state. This means less successful suicide-runs to shrine, among other things.
I agree that low level Wounding needs a little nerf. Self heals have already been nerfed and I don't think that's the right nerf venue.Law wrote: Clerics are OP early game because they have higher base HP than everyone else, have a very mana efficient self-heal, and their attacks do the same damage as other class' attacks. Their attacks need to be reduced in effectiveness slightly, and their self heals need to be either reduced or raised in level so they are less efficient.
There's plenty of spells in Magestorm that piss people off... Para, Void, Mind. People will be pissed off and whine about anything they don't like whether or not it's overpowered.Law wrote: I want to nerf Para to where you can actually use it and it feels fair. There shouldn't be any spell in the game that pisses people off, because then nobody uses it because of community backlash.
I can't speak for others, and people who have played other games with me know I am not very prone to rage quitting. Let me tell you why I rage quit this game.Sorien wrote: There's plenty of spells in Magestorm that piss people off... Para, Void, Mind. People will be pissed off and whine about anything they don't like whether or not it's overpowered.
I remember a few years ago you wanted to nerf Shrap Ball I because you didn't like me "machine-gunning" people down. So, please ask yourself, is 15 mana really that much? Would making Cleric's tankiness a little harder to maintain be worth it in exchange for more balanced gameplay?Sorien wrote:Prayer costs way too much mana to be considered a reactive skill and Magestorm isn't based around tedium.
Hey man, believe it or not, I play support roles in most other games. I'd rather help my friends than kill my enemies. Hear me out for a second on why I think you should support a nerf for clerics.Barren wrote:Disclaimer: I like playing on clerics and I would like them not to be nerfed.
The Shrap thing was a joke.lolLaw wrote:I can't speak for others, and people who have played other games with me know I am not very prone to rage quitting. Let me tell you why I rage quit this game.Sorien wrote: There's plenty of spells in Magestorm that piss people off... Para, Void, Mind. People will be pissed off and whine about anything they don't like whether or not it's overpowered.
There are situations where you can't win. I'm not playing a game that I can't win, that's crazy. When I was fighting you the other day I was 2 levels short and I couldn't beat neither you or Healy, period. I could NOT win. That is not fun.
I'm not the best at this game, I'm not the best at any game. I expect to get beaten. As long as there's a chance, where I say "You know, I could have done X", I don't get mad. But Magestorm is different. A level 2 ment fighting a level 4 ment that minds you, you can't win. You can't dodge. You won't out DPS them. You just lose. 100% of the time. How am I supposed to enjoy this experience?
The best players in this game couldn't stop the worst clerics in this game from beating them. It doesn't matter how good your aim is, you simply don't do enough damage even if you register every single hit to the cleric rushing your shrine. Clerics have 480 effective HP with P5 on. Healing 7 heals 100 effective HP per cast for 15 mana. For comparison, Manastorm hits for 100 for 27 mana and it's the most mana efficient end game spell.
I don't care if you dislike all of my other suggestions, prayer is the #1 priority. Absolutely OP. 480 effective HP. Literally twice anyone else, with the ability to heal themselves. Ridiculous.
I remember a few years ago you wanted to nerf Shrap Ball I because you didn't like me "machine-gunning" people down. So, please ask yourself, is 15 mana really that much? Would making Cleric's tankiness a little harder to maintain be worth it in exchange for more balanced gameplay?Sorien wrote:Prayer costs way too much mana to be considered a reactive skill and Magestorm isn't based around tedium.
You should be able to manage yourself well enough to afford 15 mana. If you're out of mana and you eat some damage naked, so be it. Clerics need some flaws, they need holes in their armor. They don't have any, and not only that, they're wearing full plate while the rest of us are in tatters.
Hey man, believe it or not, I play support roles in most other games. I'd rather help my friends than kill my enemies. Hear me out for a second on why I think you should support a nerf for clerics.Barren wrote:Disclaimer: I like playing on clerics and I would like them not to be nerfed.
You said you don't think clerics should join unless there's enough non-clerics to make it viable. This is exactly why clerics are bogus, because in small games one person can't stop the cleric. If clerics were fair, you could play a cleric in a small game with no guilt.
If clerics were beatable, you could play a 2v2 where one team has a cleric and the other doesn't and there's no problem because both teams have a chance.
The Shrap thing was a joke, I make jokes like that all the time. ;pLaw wrote:I can't speak for others, and people who have played other games with me know I am not very prone to rage quitting. Let me tell you why I rage quit this game.Sorien wrote: There's plenty of spells in Magestorm that piss people off... Para, Void, Mind. People will be pissed off and whine about anything they don't like whether or not it's overpowered.
There are situations where you can't win. I'm not playing a game that I can't win, that's crazy. When I was fighting you the other day I was 2 levels short and I couldn't beat neither you or Healy, period. I could NOT win. That is not fun.
I'm not the best at this game, I'm not the best at any game. I expect to get beaten. As long as there's a chance, where I say "You know, I could have done X", I don't get mad. But Magestorm is different. A level 2 ment fighting a level 4 ment that minds you, you can't win. You can't dodge. You won't out DPS them. You just lose. 100% of the time. How am I supposed to enjoy this experience?
The best players in this game couldn't stop the worst clerics in this game from beating them. It doesn't matter how good your aim is, you simply don't do enough damage even if you register every single hit to the cleric rushing your shrine. Clerics have 480 effective HP with P5 on. Healing 7 heals 100 effective HP per cast for 15 mana. For comparison, Manastorm hits for 100 for 27 mana and it's the most mana efficient end game spell.
I don't care if you dislike all of my other suggestions, prayer is the #1 priority. Absolutely OP. 480 effective HP. Literally twice anyone else, with the ability to heal themselves. Ridiculous.
I remember a few years ago you wanted to nerf Shrap Ball I because you didn't like me "machine-gunning" people down. So, please ask yourself, is 15 mana really that much? Would making Cleric's tankiness a little harder to maintain be worth it in exchange for more balanced gameplay?Sorien wrote:Prayer costs way too much mana to be considered a reactive skill and Magestorm isn't based around tedium.
You should be able to manage yourself well enough to afford 15 mana. If you're out of mana and you eat some damage naked, so be it. Clerics need some flaws, they need holes in their armor. They don't have any, and not only that, they're wearing full plate while the rest of us are in tatters.
Hey man, believe it or not, I play support roles in most other games. I'd rather help my friends than kill my enemies. Hear me out for a second on why I think you should support a nerf for clerics.Barren wrote:Disclaimer: I like playing on clerics and I would like them not to be nerfed.
You said you don't think clerics should join unless there's enough non-clerics to make it viable. This is exactly why clerics are bogus, because in small games one person can't stop the cleric. If clerics were fair, you could play a cleric in a small game with no guilt.
If clerics were beatable, you could play a 2v2 where one team has a cleric and the other doesn't and there's no problem because both teams have a chance.
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