you have a point clerics need to be adjusted. why not go with heal transfer like in spell binder did versus heal other? I think what'd fix Clerics legit is remove Prayer completely, remove all self-healing, and replace Prayer with a self-buff that is a buff to health regeneration. (1/2/3/4/5 HP/tic...
@law: you seem to think this game is all about the solo player... a ment gets the jump on you as an arc... sure, you will likely die - fact. a cleric shrining, wow - its their innate ability - another fact. fact is, a cleric shouldnt die solo - period. and this is where we "agree to disagree". nerf...
cathedral revival is the best addition to date. the main reason people stopped playing around 2 years ago, directly and in-directly, was because of all the cleric changes. and it appears some want to follow the same path *facepalm* What you fail to add into your calculations, Slick, is many people ...
It's fine, Dain's poll looks like Clerics are gonna get hit with the nerf bat. I wonder if it will be enough. To be honest, I think you could remove Prayer completely and Clerics would be fine. If Prayer was removed completely this game might actually be balanced for real. Seriously, I main a Mage, ...
I voted yes. By reduce Prayer effectiveness by 10% do you mean 40 - 10 = 30 or 40 * .9 = 36? Also, I heard Sorien say one time that he can't change HP values as they are hard-coded into the class. If he can't, would you be willing to nerf Prayer proportionally more than 10% to make up for the inabil...
I just got drunk from Law's tears. <3 Rock Lol. Can't get frustrated if you don't play frustrating games. I'm not playing this masochist simulator until things have the slightest semblance of equality. I'm not putting myself in situations that I can't win. And with that I segue into: fix the popula...
if u think this is a good sollution you actually have no fkin clue about this game lol. Why don't you say that to the other Cleric player that suggested it. I'm just being open minded, and honestly, you're just looking for reasons to villainize me. I feel like Cleric players' knee-jerk reaction to ...
I propose this nerf to Clerics, with the aim of making them killable. ------------------------------- Prayer Nerf: 10/15/20/25/33 damage reduction % Prayer duration reduced to 15 seconds Early game wounding made slightly weaker Early game self healing made moderately weaker Increase both of their po...
OK here's another idea. People complain that clerics are able to keep their team alive while keeping themselves alive. To "fix" this, what if you split the Healing line into two lines, one for Self-Heals and one for Team Heals. You can space out the heal spells in each line so it's impossible to ha...
I'm gonna be honest here... almost all of your points are wrong and it seriously seems like you're overestimating or grasping at straws. My man. Why are you so hostile to me? Please, I'm just trying to remain friends. 40% damage reduction isn't equal to 140% hp. It isn't a linear increase. Let me i...
You can either go with effective HP or effective heals when referring to that mechanic, not both. I don't understand? For every point of damage you actually take .6, so healing yourself for 60 is equivalent to healing yourself for 100. What I mean by this is, you heal 100 points worth of damage dea...
No i think u misunderstand me,i totally agree to all your points. Right on. My perspective, as playing Arc and Mage mains, is that Clerics are the biggest pain in the ass in the game to where I don't even like fighting them. They can spam Air Wall and block end game spells with a level 1 spell, and...
Right now P5 is 40% so their effective HP is 403. 403 is still double that of a Mage. Also, since Healing 7 heals for 60 (or used to), with 40% of damage reduction it actually heals for 100. 6.66 mana to heal efficiency, about twice what any attack spell has. IIRC max cleric HP is 288, even though ...