What if clerics get a barrier, quite similar to air barrier that acts as a tr5 - for para/frac/cramp/bleeding, but not mentalists mind attacks. Call it whatever, but I suggest Clerical Barrier. This could be awarded at 30? Or something figured to balance appropriately.
OKAY!! FUN NIGHT!!! Went to a show in Glendale with the same "yokulls". Lol, it was so much fun, I was the ONLY person in a suit!!!!! HAH! Everyone was wearing....umm....that crap in highschool? What do they call thos epeople oh ya...GOTHIC themed...I had the best spot sitting by the wall!! HAH!!! U...
THEY CAME! Both of the friends that I had held most dear, growing up came. I will give a twitter link to show my face soon as they post it. I'm wearing the hat (just something I grawbed on my way out from the other quarters). I gave a full presentation of QKD and Cryptography including my current ru...
Hi, Is a new Magestorm in the works? Where all radical ideas can be implemented? Taking bits here and there and filling in the gaps from some other engine...? We already know that the network was reverse engineered...? Isn't there a way to get around all this "Not Possible" stuff? Usually, if the an...
Hi, If and when the community increases I propose a new tab in the Tavern; a Guild tab. This would consist of showing all guilds and all members of the guild, including the guild leaders, respectively. Since the player base is still low, this would likely not be a priority. Nothing really is until w...
Yes, The Tavern in Spellbinder was designed to show Guilds too (along with other things if you have the Spellbinder graphic images). My suggestion is to add a tab for guilds . The way that it worked, and still does is, for example, SoLD (Soldiers of Light and Darkness) Speeedy=SoLD (Guild Leader) Su...
Inspired by wall increments, I think that Protect V should increase the ley for clerics outside of their shrine. Just a smidge, every five levels, until 30. So, it'll be less than mentalist ley at 30. Once P5 falls, its back to its original MSM setting.
Preferably, white, to confuse to opponents of Full Heal. Any other color would tell them that its not full heal and to keep attacking. If it is white, then they may get confused and the enemy may reduce the focus onto another opponent.